amaterasu111 on DeviantArthttps://www.deviantart.com/amaterasu111/art/Altar-316772103amaterasu111

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Altar

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Description

Altar for my Church Environment. I hesitated between going for poly painting or normal sculpting in ZBrush for the ornaments. In the end, I sculpted everything without poly painting which took a lot of time but I'm quite happy of the result. I'll use the poly painting method for another asset.

Software used: 3ds max, ZBrush, XNormal, Photoshop, UDK
Image size
900x1155px 685.86 KB
© 2012 - 2024 amaterasu111
Comments19
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ExplodingSeashells's avatar
your normals look great, damn near perfect actually but you lose so much quality with the diffuse applied. Is the mesh with just normals applied also rendered in UDK? Because it looks as tho you might be getting shading errors. UDK was just updated to allow for synced/explicit normals so might be worth lookin into that to (its just an extra import option in UDK).

Adjust the tone of the spec as it's currently not reading like the material i think you're going for (polished marble?) Keep practicing diffuse texturing as well. Don't forget, your maps can do most of the work for you (ambient occ, cavity, convexity, and if you use ndo2 you can pump out some highlight/diffuse maps as well which help punch your edges with highlights). Finally, add some colour variation to the diffuse, only has to be subtle (muddy & Desaturated blues and reds). This will help break up the greyscale look of the texture (This can also be done by colourizing your amb occ).

awesome work mate!