ShopDreamUp AI ArtDreamUp
Deviation Actions
Description
Tribute to Shin Megami Tensei: Persona 3's Velvet Room. I worked on it during this "Christmas break" and I think I never had this much fun working on a 3D project before!
The goal of this project was texture optimization. Aside from the carpet which is a single tiled texture the rest fits in one 1024x2048 texture map (diffuse, specular, normal). You can see it here: [link] All the variations are made in the UDK shaders.
Software used: 3ds max, ZBrush, Photoshop, XNormal, dDo, UDK.
First screenshot here: [link]
Comments and critiques welcome!
The goal of this project was texture optimization. Aside from the carpet which is a single tiled texture the rest fits in one 1024x2048 texture map (diffuse, specular, normal). You can see it here: [link] All the variations are made in the UDK shaders.
Software used: 3ds max, ZBrush, Photoshop, XNormal, dDo, UDK.
First screenshot here: [link]
Comments and critiques welcome!
Image size
1012x684px 735.47 KB
© 2013 - 2024 amaterasu111
Comments9
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haha it looks like you beat me to it. Recreating a nice area from the persona series. This is wonderful. The textures are amazing and really well done. You know at first I didnt even think this was a 3d render. I thought it was hand painted. Very good.
Don't Think I forgot about the critique you gave my awful render of Hanmaru Park from persona 2.
The challenge is still on. I will recreate one of the locations from persona 2 sometime.
Anyway keep up the good work.
Don't Think I forgot about the critique you gave my awful render of Hanmaru Park from persona 2.
The challenge is still on. I will recreate one of the locations from persona 2 sometime.
Anyway keep up the good work.