Tribute to Shin Megami Tensei: Persona 3's Velvet Room. I worked on it during this "Christmas break" and I think I never had this much fun working on a 3D project before!
The goal of this project was texture optimization. Aside from the carpet which is a single tiled texture the rest fits in one 1024x2048 texture map (diffuse, specular, normal). You can see it here: [link]
All the variations are made in the UDK shaders.
Software used: 3ds max, ZBrush, Photoshop, XNormal, dDo, UDK.
First screenshot here: [link]
Comments and critiques welcome!