Tree asset for my FFIX Terra scene. You can see the concept here:
[link]I tested a few new things with this project on ZBrush and on my texturing process and I'm quite happy with what I learned and the final result!
The pink variation was made with vertex painting inside UDK. I just multiplied my tree texture with a pink parameter and vertex painted it to the original texture. Also the strings are a simple shader made with only one parameters and some constants. I have no other textures than the ones I'm showing there.
Software used: 3ds max, ZBrush, Photoshop, XNormal, nDo2, UDK
Critics and comments welcome!
Did you start this model with the high in Zbrush or the low in Max?