I don't know the name of this but it was a real challenge for me because even if there is a lot of polygons and texture space, it's highly modular and I never worked this much with ZBrush. I might have spent more time on ZBrush than for the statue but I'm quite happy with the result!
This asset is the last "big" modeling I had to do for my church environment. There are a few things remaining to do and some mistakes to correct but it shouldn't take me too long before completing this level. (At least I hope)
Software used: 3ds max, ZBrush, XNormal, Photoshop, UDK