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October 15, 2012
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Church Game Environment UDK by amaterasu111 Church Game Environment UDK by amaterasu111
Finished version of my church environment. This one took me a long time to finish but it made me learn UDK, ZBrush and a lot of game environments techniques so it was definitely worth it!

Improved version here: [link]
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:iconkatie1grenier:
Katie1Grenier Featured By Owner Jun 18, 2013  Student Digital Artist
very nice ;)!
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:iconamaterasu111:
amaterasu111 Featured By Owner Jun 22, 2013   Digital Artist
Thank you very much! :)
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:iconkatie1grenier:
Katie1Grenier Featured By Owner Jun 22, 2013  Student Digital Artist
you are welcome ^^
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:icongemmasuen:
GemmaSuen Featured By Owner Dec 15, 2012  Professional Digital Artist
Ah so this is the finished thing, :D it looks stunning. Not really much I can say since I'm pretty terrible at udk xD.
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:iconamaterasu111:
amaterasu111 Featured By Owner Dec 16, 2012   Digital Artist
In fact, no it's not going to be the finished thing since I got a comment on Polycount recently that told me that my lighting was bad. I'm currently redoing it and I'll post it here to get some feedback.
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:icongemmasuen:
GemmaSuen Featured By Owner Dec 16, 2012  Professional Digital Artist
:o oh, sounds like my problem, I thought you wanted to look bright, but I guess you could add more definition/shadowed areas. :) still looks good.
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:iconamaterasu111:
amaterasu111 Featured By Owner Dec 17, 2012   Digital Artist
It's not really a problem of brightness, it's a problem of mood because my scene doesn't convey anything (and it's bad for someone who wants to be an environment artist). If you want to see, I made a comparison between my first (finished) lighting (top image) and the one I did this weekend (still WIP)(bottom image):[link]

I think there's already a huge difference in the mood. What I want now is to add a bit more of contrast and adding a few things and it'll probably be good to go.
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:icongemmasuen:
GemmaSuen Featured By Owner Dec 17, 2012  Professional Digital Artist
Yeah, I think I knew about the mood. Usually a slightly darkened area with bright candle (bringing contrast) does bring out mood. The newer one looks holier- but I think the bloom is a bit too strong, like the bloom is getting in the way of your enviro art. If you just dimmed the whole thing including the glow maybe there will be contrast and a bit of mood. It does look better than the previous one though :D
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:iconamaterasu111:
amaterasu111 Featured By Owner Dec 17, 2012   Digital Artist
Thanks for the feedback! I pushed the contrast a bit and reduced the bloom: [link]

Tell me if the bloom is still too strong because I can't really say. If it's good, I guess I'm done with it.
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:iconarrayofstars:
ArrayOfStars Featured By Owner Nov 26, 2012
Great work!
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:iconamaterasu111:
amaterasu111 Featured By Owner Nov 26, 2012   Digital Artist
Thanks! :)
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:iconaitmedusa:
aitmedusa Featured By Owner Nov 16, 2012  Professional Digital Artist
wuiiiih using UDK too? So amazing !!!:omfg:
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:iconamaterasu111:
amaterasu111 Featured By Owner Nov 16, 2012   Digital Artist
Thank you very much! :)
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:iconkoppknakka:
KoppKnakka Featured By Owner Nov 10, 2012
very cool good work
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:iconamaterasu111:
amaterasu111 Featured By Owner Nov 10, 2012   Digital Artist
Thanks a lot! :D
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:iconanimequeen111:
Animequeen111 Featured By Owner Nov 2, 2012   Digital Artist
this is very cool :D
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:iconamaterasu111:
amaterasu111 Featured By Owner Nov 3, 2012   Digital Artist
Thanks a lot! :D
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:iconquicksavestudios:
quicksavestudios Featured By Owner Oct 31, 2012
Wow, this is excellent work!!I am loving those candle holders, this scene is like... wow. Great Job
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:iconamaterasu111:
amaterasu111 Featured By Owner Oct 31, 2012   Digital Artist
Thank you very much! :)
Reply
:iconstrandedautumn:
StrandedAutumn Featured By Owner Oct 29, 2012  Hobbyist General Artist
Wow - I wouldn't even begin to know how to start to do something like this. Great job :)
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:iconamaterasu111:
amaterasu111 Featured By Owner Oct 30, 2012   Digital Artist
Yeah, there's a lot of work! Thank you very much! :D
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:iconbunnairry:
Bunnairry Featured By Owner Oct 23, 2012  Hobbyist General Artist
Wow, extraordinary~
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:iconamaterasu111:
amaterasu111 Featured By Owner Oct 23, 2012   Digital Artist
Thank you very much! :)
Reply
:iconthedzyner:
TheDzyner Featured By Owner Oct 19, 2012  Professional Digital Artist
Excellent
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:iconamaterasu111:
amaterasu111 Featured By Owner Oct 20, 2012   Digital Artist
Thanks a lot! :)
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:iconaxection:
Axection Featured By Owner Oct 17, 2012  Hobbyist General Artist
Tell me..
how long you learn UDK?
and.. those all.. are your assets?
because this is N.I.R (red:Near) Reality :la:

(smacks the chair down and keeps saying "Holy! Holy")
Reply
:iconamaterasu111:
amaterasu111 Featured By Owner Oct 18, 2012   Digital Artist
Thank you very much! :D

I have started learning UDK in January this year and this is my first real project with it! Yes, I did everything in the scene (the assets, textures, shaders...)
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:iconaxection:
Axection Featured By Owner Oct 18, 2012  Hobbyist General Artist
:meow:

I see... wow... did you use Autodesk Maya for static Mesh? and how could you get done with those textures? I can't even make textures at all...

*And this looks pretty playable level...*
(damn too goood! :icondragonxdplz: )
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:iconamaterasu111:
amaterasu111 Featured By Owner Oct 18, 2012   Digital Artist
No, I don't know how to use Maya so all the meshes are made inside 3ds max. :)

I can't say I'm great with texturing either but there are a few tricks I can give you:

-Using a texture you took from the net and trowing it without doing anything to it on your UVs is generally a bad idea. For example, the stone texture I used on the walls is a mix of two textures I found on the net (probably CG Texture), I just played a bit on the blend modes and opacity and brushed it a bit to blend it even more but I also did another pass on it with grunge brushes (with a lot of colors) to add a little more variety and some color variation. Then it's just a play on the layers modes and opacity to make your own texture.

-For assets, it's usually a VERY good idea to make a higher poly version of your low poly model with the details you want to show. (it works also for textures where you can model some things like tiles, wood planks...) It doesn't have to be super detailed on ZBrush (like I tend to do ^^; ) because it takes a very long time but with this you can bake some maps for your low poly that'll have all the little details of the high poly. And with that you can make your own custom maps that'll look good if you know how to mix the maps in Photoshop. The 3D Motive "Tileable Textures with Zbrush" tutorial gives a great explanation on how you can mix all the maps to get a great result even if you are bad with texturing.

The FPS is still a bit low because I still need to optimize some stuff but it's a playable level! :D
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:iconaxection:
Axection Featured By Owner Oct 21, 2012  Hobbyist General Artist
whoa.. and whoa!!
That's simple but clear tips! I get what it means! nice...
*amaaazzizngg... :icondragonwant:

so.. have you created your texture by yourself? with what? and how?

oh... Tileable Textures Zbrush.. ok nice keyword here. Really, thanks a lot!
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:iconamaterasu111:
amaterasu111 Featured By Owner Oct 22, 2012   Digital Artist
No problem! ;)

I used several methods to create my textures. For example my wall texture is a texture I found on CG Texture and I modified on Photoshop by painting on it with several grunge brushes of different colors and then messing up with the layers blends and opacity. For the ground texture, I modeled the tiles and baked then into a simple plane to make the textures. With the maps I got of the bake, I created my diffuse and specular and used the normal map I got from the bake. For the assets, it was pretty much the same technique. I modeled high poly assets, then got them into ZBrush to sculpt more detail, then got them back on either 3ds max or XNormal to bake my maps, then I created the low poly, unwrapped it, and baked the high poly so I can get a color map, a normal map, a height map and an AO map. With those 4 maps, I go into Photoshop and create my diffuse and specular. You can find a few of my assets there: [link], [link], [link].
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:iconaxection:
Axection Featured By Owner Oct 25, 2012  Hobbyist General Artist
whoa... looks really expert... I think I didn't get it all... but at least I understand the way to do that.

wow... you sure the advanced one... did you take Game Development/Digital Art college thingy? because the way you explain and work are really conceptual and structural... (which is awesome :D )
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:iconamaterasu111:
amaterasu111 Featured By Owner Oct 26, 2012   Digital Artist
Sorry, I'm not sure if I can explain it better. Some of the stuff I mentioned are quite complex. :(

I was in an animation college but I never learned anything related to video game art there. I learned only the basis of 3D but that's all. Everything I know about game art are things that I learned by myself.
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(1 Reply)
:iconmarcinbblack:
MarcinBBlack Featured By Owner Oct 17, 2012
beautiful, nothing to add more ;D
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:iconamaterasu111:
amaterasu111 Featured By Owner Oct 17, 2012   Digital Artist
Thanks a lot! :)
Reply
:iconiggy-design:
Iggy-design Featured By Owner Oct 17, 2012  Professional General Artist
awesome
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:iconamaterasu111:
amaterasu111 Featured By Owner Oct 17, 2012   Digital Artist
Thanks a lot! :D
Reply
:iconiggy-design:
Iggy-design Featured By Owner Oct 17, 2012  Professional General Artist
Yeah,I also do 3D so I like to learn from people who kick ass in the field. :)
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:iconamaterasu111:
amaterasu111 Featured By Owner Oct 17, 2012   Digital Artist
Ok, I hope my works can be of any help to you! :)
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:iconstorm-bunny:
storm-bunny Featured By Owner Oct 17, 2012  Student Digital Artist
Niely done :)
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:iconamaterasu111:
amaterasu111 Featured By Owner Oct 17, 2012   Digital Artist
Thank you very much! :)
Reply
:iconbrentogara:
BrentOGara Featured By Owner Oct 16, 2012  Hobbyist Digital Artist
Is it my imagination, or are the shadows in this version a bit sharper and better defined? I seem to feel a greater sense of mass, of the sharp delineation of light and dark... it's quite nice.
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:iconamaterasu111:
amaterasu111 Featured By Owner Oct 17, 2012   Digital Artist
No, it's not your imagination! :D I got some feedback from Polycount that my scene lacked some definite shadow and main light so I fixed that. The contrast is definitely better. I'm glad you like it! :D
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:iconbrentogara:
BrentOGara Featured By Owner Oct 17, 2012  Hobbyist Digital Artist
I'm glad I noticed! It means you did it right, and I'm observant! Hooray for both of us :D
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:iconamaterasu111:
amaterasu111 Featured By Owner Oct 17, 2012   Digital Artist
Hahaha, I guess so! ;)
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:iconbrentogara:
BrentOGara Featured By Owner Oct 16, 2012  Hobbyist Digital Artist
I've been looking at the tall strips of screenshot you've posted, and perhaps it's just my eyes, but this one looks sharper.
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:iconhaagndaaz:
HaagNDaaz Featured By Owner Oct 16, 2012  Professional Digital Artist
stunning! been so cool to watch this all come together, again wonderful job, you will go far :)
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:iconamaterasu111:
amaterasu111 Featured By Owner Oct 17, 2012   Digital Artist
Thank you very much! I'm glad you enjoyed watching the progress! :)
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:icon0snow-white0:
0Snow-White0 Featured By Owner Oct 16, 2012  Hobbyist Digital Artist
Amazing!! :wow:
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:iconamaterasu111:
amaterasu111 Featured By Owner Oct 16, 2012   Digital Artist
Thank you! :D
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