This came out magnificently! I'm just catching up since I placed a comment on one of your wips... [link] `¬) ...after placing the comment I ended up having a go at lighting Jack Tomalin's version; what's strange is that we both submitted the final images on the same day! ...what is totally amazing though is that you have done this from scratch! Totally awesome work! `¬) (here is the one I did if you don't mind me putting a link on your post... [link] ) Keep up the good work! `¬)
Doing the lighting in a game engine is completely different from doing it in another 3D software and is much harder. That's why my lighting might look less good than yours but I wouldn't know how to make it better! (at least in UDK)
Hmm, you might not need something that complex. A screenshot of the scene unrendered can go a long way with people who know what things look like from the other side of the screen, so to speak. Plus breaking down your scene is good practice for showing your stuff to employers...at least that's what they told me in school
I do agree that breaking down a scene is good but in professional portfolios, I never seen anyone showing an unlit scene. What is usually broke down is the assets and as for assets breakdown, you can see some of them in my gallery already. Here you can see my scene inside UDK:[link] The reflections of the stained glass are made using a light function which turns my emissive into a light.
Thanks , that actually helps a lot. I haven't dug into the UDK as much as I'd like, but we do have it at work (we make mostly training course ware, but have talked about getting into gaming for a while). I have no real excuse for not trying to put together a relatively small scene like this just to experiment with how it works.
I'm using 3ds max for modeling, ZBrush for sculpting, XNormal for baking maps, Photoshop for texturing and UDK for the game engine. If you're starting, you should probably focus on a single 3d software at first (3ds max or Maya) and slowly move to other software once you're starting to get the hang of it!