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Indeed, it made a huge different with lighting. Now I feel like I need to touch my Maya again after long long time...
That reminds me that I need to learn Maya! xD
Doing the lighting in a game engine is completely different from doing it in another 3D software and is much harder. That's why my lighting might look less good than yours but I wouldn't know how to make it better! (at least in UDK)
Could I possibly get a breakdown of how you put it all together? I really need to work on some environments again.
When you ask for a "breakdown of how I put it all together", what exactly would you want to see?
Basically I'd just like to see how everything was put together.
The last time I did any serious environment work was for my final demo reel in school. Lighting and rendering a scene was never my strong point, so I really should practice more.