Still learning UDK. This tilable wall will be used for a church environment I'm currently working on. For this piece, I wanted to learn Zbrush all over again because it had been 2 years since I last opened the software. I also wanted to learn how to do a decent shader with UDK. Thanks to tutorials I learnt a lot doing this piece.
Excellent It feels like a long time since I've done 3D stuff since I've been working non-stop on a 2D game for a while now..I hope to finish it some time this year lol Seeing your wall kinda makes me miss modelling and mapping Thanks, after I finish the game I'll definitely be getting back into 3D
Neat, do you make use of the bump-offset node in your shader? (Not sure if I can see it at this angle.) It makes a shader a wee bit more expensive but really makes it pop out more
I'm glad it made you want to get back to 3D! Good luck on finishing your 2D game!
Yes I'm using the bump-offset node in my shader but it doesn't show much on this picture unfortunately.