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March 28, 2012
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:iconamaterasu111:
Still learning UDK. This tilable wall will be used for a church environment I'm currently working on. For this piece, I wanted to learn Zbrush all over again because it had been 2 years since I last opened the software. I also wanted to learn how to do a decent shader with UDK. Thanks to tutorials I learnt a lot doing this piece.

Software used: 3ds max, Zbrush, XNormal, UDK

Critics are welcome!
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:iconliqzz:
~LiqzZ Mar 30, 2012  Student Digital Artist
Nice work man
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:iconamaterasu111:
~amaterasu111 Mar 30, 2012   Digital Artist
Except I'm a girl xD but thank you very much! :)
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:iconliqzz:
~LiqzZ Mar 30, 2012  Student Digital Artist
Ah, my bad. Should've guessed by the avatar but you never know online xD
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:iconamaterasu111:
~amaterasu111 Mar 30, 2012   Digital Artist
Hahaha, no problem. ;)
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:iconshangerz:
Excellent :thumbsup: It feels like a long time since I've done 3D stuff since I've been working non-stop on a 2D game for a while now..I hope to finish it some time this year lol:XD: Seeing your wall kinda makes me miss modelling and mapping:) Thanks, after I finish the game I'll definitely be getting back into 3D;)
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:iconamaterasu111:
~amaterasu111 Mar 30, 2012   Digital Artist
Thank you! :D

I'm glad it made you want to get back to 3D! Good luck on finishing your 2D game! :)
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:iconshangerz:
thank you, that means a lot :aww:
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:iconerafic:
~Erafic Mar 28, 2012  Student Digital Artist
Neat, do you make use of the bump-offset node in your shader? (Not sure if I can see it at this angle.) It makes a shader a wee bit more expensive but really makes it pop out more =)
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:iconamaterasu111:
~amaterasu111 Mar 29, 2012   Digital Artist
Thank you! :)

Yes I'm using the bump-offset node in my shader but it doesn't show much on this picture unfortunately.
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